5/27/2023 0 Comments Coppercube 6 game engineEvery other element was created using other software as you can imagine. The game was just a place to assemble what I had built. Most of the time was literally spent on other applications like blender, gimp, Inkscape, and so on…(mostly blender). I would go with whatever is the most creative one… Just make sure it matches a sci-fi alien-themed game. And it’s all for this, I will be completely relying on YOU… Yes, you… I need you to go to the reply section and just give your suggestion for the name of the game. The next level would be the complete boss fight which the player has to deal with, and FINALLY, the last level is going to be a complete relief for the player for completing the game by going back to the good old calm tropical forest(, and the game would end there). The next 4 levels would be some brutal battle and chaos between the player and the enemies in a complete neon/sci-fi world. In the first 4 levels, the player would just warm-up, in a calm, tropical forest for what’s upcoming. The game is gonna have 10 levels, with each being about 15 minutes long. I opened up my favorite planning app (zenkit) and then just got started with the planning part. If you are wondering where I got this from, it’s google… Planning For The Game… This would be the colour scheme I would use for the game. Getting Started Choosing a Theme for the game I will be making more videos on all of these on my YouTube so… head over to the YouTube channel “FadinGeek” and stay tuned for that… I… did it in 2 weeks and 1 day(just in case this makes any difference to you). Also, my goal here was to do it in 2 weeks. I would be releasing this game to the public after some time though. It’s an attempt and a simple try to see whether I can do this. This will not be the next CSGO or valorant (or whatever). It seems like this is simply the engine made for some quick tweaks, some drag, and drops, some quick changing the options and you are done with your game!!! Some Confessions Why did I choose that? It’s simple… Really… Coppercube game engine is simple, easy, fast, and does one thing(and does it right). SO… After some “careful” discussion with… Well… myself, I decided to go with Coppercube Game Engine. Unity, Unreal, Godot, Game Maker, or any game engine like that gives you these awesome high AAA quality renderings, but they are probably the worst when it comes to the time it takes to make a game or the speed to make the game(at least when compared to what I am gonna choose). A user upgrading from the basic to the professional edition can contact the company to receive a voucher so only the difference in price between the two versions is paid.Let’s be honest. The professional edition of the software, which costs a much heavier $440, also includes video playback support, Oculus Rift support, Windows and Mac OS X client source code, Android and Adobe Flash source code, a handy command line interface, an advanced scene metrics tool and an unlimited amount of scenes per document (the basic version is limited to 10). Users who are upgrading from version 4 of the software can get the newest version for 60 percent off. Pricing is around $85 for the basic version of the software, which includes a license key to use the software for an unlimited number of projects forever with full ownership, free minor and service pack updates and first access to patches. While not every development engine is created equal, CopperCube might be the perfect solution for beginners and those who don't want to be bothered with programming. Overall Opinion: There are plenty of options on the market to help concepts become reality in the field of video game development.
0 Comments
Leave a Reply. |